The Werewolf mechanic isn't keyworded or even named, but it's as much a part of the design as flashback, morbid, or even transform
(Especially since the Charizard booster pack will also give you a Pinsir card.) This can come in handy if you're planning on experimenting with a Grass-type deck or fancy tossing it in the mix to see how it plays
While exile is lovely and very scary to play against this card is too ineffective at doing what you mainly want it to do
This makes it easy to play straight out of the box, and there are different strategies within the deck, each allowing for a different playstyle
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