It is a one-mana legendary monkey pirate creature at 2/2 that, when it deals combat damage to an opposing player, creates a treasure token and exiles the top card of the defending player's library, and you can cast that card until the end of the turn
Also, Im heavily biased towards new cards (sorry, reprints) and Standard playability, but Im also including an interesting Commander card here and there, not to mention the legendary powerhouses people are already trying to build around
Five mana for a 3/5 Reach isnt too bad, and the effect is just a mostly-better Morbid Opportunist trigger
Your choice of Commander not only influences your deck's strategy but also dictates the types of cards a deck can contain: a Commander deck can only include cards within a Commander's color identity
Players start at 30 life, but largely you are just playing Magic as usual