The animals are the main characters and are in scope, so animals are actual size, wear clothes, and have weapons
Your opponent can see it coming and has a lot of time to interact
They can be fine in small doses, especially if they gain a lot of life, but they dont meaningfully impact the board or advance you game plan
Historic is still a pretty wild-west sort of format where people are playing all sorts of weird stuff, so be prepared to change the sideboard drastically as the meta fleshes itself out

Full Decklist 4 Plains 4 Swamp 8 Forest Access Tunnel Anguished Unmaking Arcane Signet Ash Barrens Assemble the Entmoot Banquet Guests Bilbo, Birthday Celebrant Birds of Paradise Brushland Butterbur, Bree Innkeeper Call for Unity Canopy Vista Chromatic Lantern Command Tower Commander's Sphere Crypt Incursion Cultivate Dawn of Hope Dusk Eagles of the North Essence Warden Evolving Wilds Exotic Orchard Farmer Cotton Farseek Feasting Hobbit Fell the Mighty Field-Tested Frying Pan Fortified Village Frodo, Adventurous Hobbit Fumigate Generous Ent Ghost Quarter Gilded Goose Go for the Throat Gollum, Obsessed Stalker Graypelt Refuge Great Oak Guardian Gwaihir, Greatest of the Eagles Harmonize Hithlain Rope Isolated Chapel Landroval, Horizon Witness Lobelia, Defender of Bag End Mentor of the Meek Merry, Warden of Isengard Mirkwood Bats Mortify Motivated Pony Murmuring Bosk Necroblossom Snarl Night's Whisper Of Herbs and Stewed Rabbit Orchard Strider Path of Ancestry Pippin, Warden of Isengard Pristine Talisman Prize Pig Prosperous Innkeeper Rapacious Guest Revive the Shire Rogue's Passage Rosie Cotton of South Lane Sam, Loyal Attendant Sandsteppe Citadel Sanguine Bond Savvy Hunter Scattered Groves Scoured Barrens Shineshadow Snarl Shire Shirriff Shire Terrace Sol Ring Sunpetal Grove Swords to Plowshares Sylvan Offering The Gaffer Tireless Provisioner Toxic Deluge Trading Post Treebeard, Gracious Host Well of Lost Dreams Woodfall Primus Woodland Cemetery Elven Council An interesting new take on Elf decks, Elven Council is in fact more of a diplomacy-focused strategy, with cards that make the table vote for different things
