Hands to Keep I think it is important to view the deck in four components enablers (eight in total Entomb and Faithless Looting with eight creatures to discard), reanimation spells (twelve in total Reanimate, Animate Dead and Exhume), disruption (ten in total Thoughtseize, Unmask and Grief) and mana (twenty-two in total Lotus Petal, Dark Ritual and fourteen lands) The ideal hand in pre-board games is one that has a route to the combo (Entomb or Faithless Looting plus Creature, and a reanimation spell), a disruption spell (Thoughtseize, Unmask or Grief) and enough mana to make it all happen
In the occasional creature-heavy draw, Boros Charm supports creature damage in addition to straight-up burn, synergizing beautifully with Monstrous Rage to emulate Embercleave
After all, they use licenses for IPs that Wizards of the Coast only has access to for a limited amount of time
The purpose of this article, however, will be suggesting some Changeling cards to help shore up the more niche archetypes with less playable on-theme threats
this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn