Whats the best way to take advantage of double attack triggers
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The mana base is designed to support a balanced mix of Red and Blue spells, with sufficient mana fixing and card draw." - EDHGen.ai Creature (10) Snapcaster Mage|$15.91 Dualcaster Mage|$1.86 Young Pyromancer|$0.25 Guttersnipe|$0.19 Talrand, Sky Summoner|$0.29 Docent of Perfection|$0.24 Naban, Dean of Iteration|$0.49 Naru Meha, Master Wizard|$0.47 Jace, Vryn's Prodigy|$6.10 Phyrexian Revoker|$0.21 Planeswalker (3) Ral, Storm Conduit|$1.62 Saheeli, Sublime Artificer|$0.23 Saheeli, the Gifted|$1.76 Instant (20) Cyclonic Rift|$47.22 Blue Sun's Zenith|$1.34 Expansion|$0.41 Negate|$0.28 Mana Drain|$36.63 Swan Song|$15.85 Comet Storm|$1.17 Electrodominance|$0.63 Mystic Confluence|$0.64 Mystic Reflection|$2.03 Chaos Warp|$0.93 Aetherize|$0.34 Fact or Fiction|$0.14 Commit|$0.14 Rewind|$0.31 Turnabout|$0.22 Counterflux|$0.48 Wild Ricochet|$0.32 Fork|$null Twincast|$3.68 Sorcery (20) Wheel of Misfortune|$5.42 Worldfire|$24.17 End the Festivities|$0.99 Dragon's Approach|$2.49 Ponder|$2.16 Chain Lightning|$0.18 Beacon Bolt|$0.15 Blasphemous Act|$3.31 Anger of the Gods|$0.47 By Force|$0.47 Mizzix's Mastery|$1.13 Time Spiral|$100.10 Commit|$0.14 Treasure Cruise|$0.20 Mystic Retrieval|$0.05 Past in Flames|$3.95 Walk the Aeons|$2.20 Temporal Manipulation|$15.24 Expropriate|$9.71 Rite of Replication|$1.17 Enchantment (4) Mystic Remora|$7.53 Blood Moon|$7.15 Dissipation Field|$1.96 Thousand-Year Storm|$0.55 Artifact (7) Primal Amulet|$10.84 Mindslaver|$3.62 Sol Ring|$1.76 Mana Vault|$62.93 Talisman of Creativity|$1.49 Mox Amber|$52.42 Torpor Orb|$4.41 Land (37) Primal Amulet|$10.84 Command Tower|$0.25 Mana Confluence|$29.84 City of Brass|$20.19 Reflecting Pool|$7.58 Shivan Reef|$0.89 Sulfur Falls|$0.92 Steam Vents|$13.67 Mystic Sanctuary|$1.90 Spirebluff Canal|$3.52 Temple of Epiphany|$0.20 Cascade Bluffs|$1.68 Fiery Islet|$1.68 Wandering Fumarole|$0.27 Shinka, the Bloodsoaked Keep|$11.65 Blinkmoth Nexus|$2.90 Mishra's Factory|$0.11 10xIsland|$0.05 10xMountain|$0.07
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Draft boosters, collector boosters, set boosters, bundles, Commander precons - anything with a listing
These alone are great and can be difficult to handle in a regular game of Magic
You'll have one extra ink to move a third character too if you still have three in play